Rhythm is every part in Kunitsu-Gami: Path of the Goddess. On a micro scale, the maiden Yoshiro dances via the sport with sleek, measured actions, her steps cleaning the black defilement that has consumed her mountain and its individuals. In fight, Yoshiro’s protector, Soh, directs their sword in nimble arcs, touchdown assaults and parries primarily based on timing and move. On a grand scale, Kunitsu-Gami employs a soothing cadence of frenzied fight and peaceable base constructing. Soh’s skills develop into a robust crescendo as they information Yoshiro down the mountain, her physique deteriorating with every encounter.
Amid these crashing waves of stress and tranquility, Kunitsu-Gami additionally balances magnificence and hellish terror with supreme ability. The slopes of Mt. Kafuku are lush, however its crops, animals and individuals are slathered in caustic swimming pools of defilement, oil-slick and sticky. Yoshiro and Soh put on layers of delicate materials and glinting metallic jewellery, their actions mesmerizing. The demons which have taken over the mountain are vile — eyeless and bulging with poisonous pus, lots of them armed with sharp claws and gaping maws. The creature designs in Kunitsu-Gami are body-horrific and every beast is uniquely, grotesquely attractive.
Kunitsu-Gami finds concord in its dichotomies. The sport’s core loop includes a day-night cycle: Throughout the day, gamers carve a path for Yoshiro to cleanse a settlement, in the meantime accumulating crystals, repairing defenses and releasing villagers from cocoons of defilement. At night time, creatures referred to as Seethe pour out of the Torii gates, and Soh should defend Yoshiro with the assistance of the rescued villagers. Defending Yoshiro and finishing her ritual reverts every area to its pre-defilement kind, making a base the place Soh can improve their models and talents.
The sport blends real-time fight with tower-defense mechanics, and all of it takes place in a zoomed-out third-person view with a totally adjustable digicam anchored to Soh’s physique. It’s an efficient method, inviting gamers to fiddle with perspective and examine each detour within the atmosphere, purging defilement as they go.
There are 17 bases to cleanse on the mountain plus 10 boss phases. Defeating a giant dangerous in a problem stage unlocks a brand new warrior kind for Soh to deploy, together with healer, sorcerer, ninja, spearman, cannoneer, marksman, and an aesthetic that may decelerate enemies. As night time falls on a base battle, the sport’s music grows louder and extra discordant, signaling the approaching Seethe invasion. Gamers assign roles to villagers utilizing the crystals they’ve collected in the course of the day, after which place their fighters round Yoshiro on the map. Every battle includes a distinct variety of models — there are even fights that Soh has to finish on their very own, and others the place they’re incapacitated, leaving fight to the villagers totally. The variability constructed into these encounters is refreshing.
Fight requires preparation and fixed consideration, because the Seethe assault Yoshiro from a number of sides with quite a lot of strikes, together with aerial slashes, suicide bombs and bulbous projectiles that explode in poisonous swimming pools. It’s usually important to reposition models mid-battle, and fortunately, time freezes throughout these tactical moments.
Soh primarily assaults with their sword in a easy, rhythmic kind that feels incredible to manage. Assaults are easy — on the DualSense, it’s sq. for smaller strikes and triangle for a big hit. Urgent sq. earlier than triangle strains up elaborate sequences the place Soh twists and swings their physique earlier than touchdown a sequence of huge blows, and their positioning is totally controllable the complete time. This makes fight really feel like one elongated dance, the enter completely predicting Soh’s on-screen actions. Soh’s skills evolve steadily with each victory and base restore, finally including a ranged bow, an additional type of swordplay, stronger assaults, a number of particular strikes and different upgrades to their equipment.
Necessary boss ranges seem after some settlements are efficiently cleansed, providing large fights towards gloriously gross creatures. I needed to replay most of those bosses no less than as soon as, adjusting my unit varieties and positions in line with every demon’s distinctive assault fashion and vulnerabilities. The enemies are all large and coated in intricate, iridescent designs, however they’re in any other case distinct: There’s a skittering centipede that rushes in for fast hits, a literal cherry tree with stabbing tentacle roots, a vicious floating sorcerer orbited by a hoop of rocky spikes, and a juicy larval beast that strikes like a petulant toddler and spews deadly sludge. That final one is named Notsugo and it’s my favourite as a result of it’s so disgustingly cute.
After a struggle in a settlement or boss stage, there’s time to take a breath and repair up some bases. The bases path down the aspect of Mt. Kafuku within the stage-selection display screen following a profitable purge — as soon as the defilement is cleared from a settlement, gamers nonetheless should make it liveable by assigning villagers to repair damaged buildings and platforms. Repairs take a couple of in-game days to finish and so they unlock additional assets. It’s simple, tranquil work. This mechanic gives a delicate place to land after a giant battle, the place gamers can strategize, improve their abilities, pet a Shiba Inu or let a deer scream at them. I like to recommend repairing bases as shortly and totally as attainable: Not solely does this internet needed assets on the correct tempo, nevertheless it prevents an uncomfortable base-repair backlog from forming. By mid-game, I typically had three or 4 bases on the go always, and that was with instant, maxed-out repairs.
The bases are additionally dwelling to a few of the most lovely elements of the sport. Yoshiro units up a tent in every base the place gamers handle upgrades, and it additionally incorporates plates to share meals along with her. The dessert menu fills up first, providing quite a lot of mochi treats and crystalline sweets in a wonderful photorealistic viewing mode. I don’t know what it’s, however I may stare at hyper-detailed online game meals all day. Kunitsu-Gami understands this urge and caters to it.
Moreover, the tent incorporates scrolls that includes conventional, woodcut-style artwork items regarding accomplished phases, and the bases have collectable ema plaques that showcase detailed, rotatable 3D pictures of the demons and villagers gamers encounter. These are sensational touches that not solely broaden the sport’s lore, however shine a superb gentle on Japanese historical past and tradition.
Kunitsu-Gami: Path of the Goddess is completely balanced, lovingly crafted, and steel as hell. It’s stuffed with foreboding demons and intense fight, nevertheless it’s additionally a peaceable expertise that invitations gamers to decelerate and acknowledge the wonder round them — even when it’s within the type of a large, oozing monster. Particularly then.
Kunitsu-Gami: Path of the Goddess is on the market now on PC, PS4, PS5, Xbox One, Xbox Sequence X/S and Sport Cross. It is developed and revealed by Capcom.