This story incorporates discussions of sexual violence.
A number of scenes from INDIKA are seared into my mind. A palm-sized individual crawls out of a nun’s mouth and runs down her arm, frenzied, in the course of a Catholic ritual. A person is suspended within the air, his torso impaled on a strip of curling rebar, whereas a guitarist gently encourages him to die. Dozens of bus-sized fish dangle on rotating spits above a blazing silo. The mangled head of a feral canine flops repeatedly towards the gears of a mill, neck limp and tongue lolling. The sudden glimpse of a demon: grey pores and skin, too many arms and joints bent the improper method, bug-like and hulking. Once I transfer, it strikes.
Again at house in entrance of my PC, my pores and skin prickles with goosebumps. INDIKA generates visceral reactions effortlessly and at all times with a tinge of shock. It’s a (principally) third-person narrative journey set in another nineteenth century Russia, and it stars an ostracized nun, Indika, who has the satan’s voice in her head. From this basis, the sport presents a flurry of whimsical absurdity and uncooked human struggling, and whilst its visible and mechanical types shift from scene to scene, every part comes collectively in a cohesive bundle. INDIKA is a masterful instance of maturity in video video games.
The satan is Indika’s fixed companion. As she travels from her convent to ship a letter in one other village, the voice in her head gleefully vocalizes her cruelest ideas and factors out the hypocrisies constructed into Catholicism, her chosen faith. The satan speaks like he’s narrating a kids’s e-book, a Rumpelstiltskin glee dripping from each syllable as he tells Indika how weak, unloved and naive she is. Indika debates him and, at just a few factors, he splinters actuality round her, opening deep cracks within the surroundings, revealing new pathways and filling the world with a pink glow. Gamers can maintain down a button to hope, holding his machinations at bay. To progress in these scenes, Indika has to shift between the satan’s actuality and her personal, inviting him in at particular moments to utilize his hellish platforms. Indika turns into extra snug with the satan in her thoughts as the sport progresses, and the “press X to hope” moments are simply the primary examples of their uneasy alliance.
As a bit of spiritual criticism, INDIKA performs all of the hits. Its jokes concerning the manipulation, hypocrisy and inflexible inhumanity of Catholicism are clear and sharp, although not notably revelatory. The satan’s laughing tone makes each line sound like a lullaby, and to my ears — an atheist who grew up Catholic and was extraordinarily confused by the gaudy, culty exclusion being preached each Sunday — INDIKA is soul-soothing. The sport by no means absolutely explains whether or not Indika is experiencing a psychotic break or is actually possessed by the satan on this world; every part exists within the grey space the place each of those states meet. Psychosis or Devil, it’s all extremely actual to Indika.
INDIKA is underpinned by a delirious stress between levity and agony, and the builders at Odd Meter received the rhythm excellent. Indika’s actuality is a frozen hellscape crammed with ache, betrayal and isolation, but it surely additionally has laugh-out-loud moments that really feel extra like a rom-com than a psychodrama a few unhappy nun. The sport additionally slips right into a lighter visible model because it delves into her previous, mining reminiscences out of pixelated platformers in sun-drenched environments. These distinction sharply towards the 3D brutalism of the primary scenes, they usually’re extremely partaking, providing clean jumps with tough timings.
This can be a recreation that requires an escape now and again, and moments of reprieve are constructed into its development, completely positioned to ease the nervousness because it reaches a fever pitch.
A few quarter of the best way via the sport, Indika encounters a blood-chilling scene: By way of the crack of a doorway, she sees and hears a person making an attempt to rape a girl, scuffles and screams spilling into the hallway. Indika freezes, unintentionally makes a noise, after which hides in a closet because the assaulter turns his consideration towards the interruption. The satan taunts Indika — “Did you see the dimensions of that factor?” and “Perhaps you wished to affix them?” — as the person searches for her. The hazard of the state of affairs bursts via the display, heavy and white-hot.
That is horror.
Minutes later, Indika is driving a steampunk bike with a trailer filled with corpses down a winding path, an surprising buddy perched on the our bodies behind her, throwing out cheeky one-liners. All of a sudden, it appears like the start of a buddy-cop film. The shift in tone is a large aid, and this steadiness of extremes is one thing that INDIKA does with unbelievable deftness, time and time once more. The (first) sexual assault scene is fast and highly effective, exhibiting sufficient to drive house the depravity of the state of affairs with out turning into gratuitous. After I performed via it, I took a deep breath, collected myself, after which dove again into the sport, desirous to uncover extra of its commentary. The dealing with of this subject elevated my belief within the builders’ inventive instincts and their skill to disclose the character of true terror; it made me extra invested in the remainder of the sport.
Of all of the memorable visuals in INDIKA, one stays notably vibrant in my thoughts’s eye. Indika is kneeling in a jail cell and a guard enters alone, his intentions clear. He places his hand on the again of Indika’s head and actuality breaks prefer it usually does on this recreation — however this time it’s softer, slower and all-encompassing. The display turns into a pink pool, and within the middle, Indika and the satan float round one another like amoebae in a petri dish, quietly discussing the injustices of human existence. Indika dissociates whereas her physique experiences violence, and the scene lingers on the pink womb, offering area for gamers to soak up the state of affairs from a creative and philosophical distance. It’s genuine and highly effective. It’s oddly calming.
INDIKA stands out for these moments of sexual violence, every so delicately dealt with. The online game business specifically is constructed on a basis of bodily violence — weapons, warfare, blood and homicide — however there aren’t many video games that broach the topic of sexual abuse. That is largely for one of the best, as sexual violence is a subject that we’re nonetheless studying tips on how to speak about on a cultural scale. It’s the ugliest facet of humanity, probably the most uncomfortable to handle, but it’s pervasive. Sexual abuse is as worthy of compassionate dialogue as gun violence, however for a large number of societal and particular person causes, it’s a lot tougher to have a look at straight.
Interactive media specifically is usually a highly effective vessel for immersion and revelatory storytelling. Sexual violence calls for empathy if it’s going to be included in any piece of leisure media, and that is notably true in video video games, the place gamers are performing out the occasions, putting themselves within the character’s footwear, getting misplaced of their second-to-second actions. There’s excessive threat in telling a narrative about sexual abuse in a online game, and it’s not solely about alienating or offending a portion of the viewers. The danger lies within the potential to actually retraumatize gamers. Mishandling a subject like rape may be damaging and perpetuate dangerous messages about energy, autonomy and self-worth in the true world.
One of the best end result for creators who don’t know tips on how to method the subject is to depart it alone, and for probably the most half, online game builders have. The choice — including sexual violence to a recreation with out understanding the cruelty of the act, utilizing it for shock worth or lazily turning it into a degree of motivation for a separate character — will at all times be way more upsetting.
For instance, Immortality. This is among the few modern video games that makes use of sexual violence as a plot level, and, to me, its lens feels lecherous moderately than poignant. Immortality employs real-life actors and places the abuse itself center-screen, utilizing the guise of edgy commentary to let the digicam linger on prolonged scenes of softly lit molestation, the girl’s physique in better focus than her ache. The sexual abuse in Immortality appears like voyeuristic fantasy.
INDIKA, then again, facilities the individual receiving the violence and divulges the true horror of the act. INDIKA demonstrates how a online game can inform a wierd and exquisite story that includes sexual abuse, and proves it may be accomplished with out overwhelming the narrative or move. These scenes add layers of perception and emotional heft to Indika’s journey, revealing truths about her psyche and her world. It’s encouraging to see these themes explored so deftly in a bit of interactive artwork.
INDIKA isn’t solely about sexual violence. The majority of the sport is crammed with puzzles, platforming and witty wordplay from the satan, and most of it performs out in partaking and ridiculous methods. Loads of segments in INDIKA are downright jovial, with a warped humorousness that jogs my memory of Alice in Wonderland (or, extra appropriately, American McGee’s Alice). Nevertheless, it doesn’t shrink back from the darkish realities of Indika’s world, the place rape is as pervasive as gun violence, warfare and non secular oppression. The assault scenes — offered alongside operating themes of dying, manipulation, isolation, disgrace, guilt and cruelty — solidify certainly one of INDIKA’s core messages: With a world like this, how a lot worse can Hell actually be?